Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Display heroism in battle. |
1 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Army Support (Army). |
3 |
26 |
Continued as Army (Cavalry). |
3 |
30 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Opponents of Hermine Lamb's belief system ambush Hermine Lamb. |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Failed to qualify for Scientist (Scholar). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
35 |
A mission goes disastrously wrong due to Hermine Lamb's commander’s error or incompetence, but Hermine Lamb survive. |
5 |
35 |
Report commander and gain an Enemy. |
5 |
36 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Ground Assault (Marine). |
6 |
36 |
Continued as Marine (Marine Support). |
6 |
39 |
Hermine Lamb is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
39 |
Failed to qualify for Artist (Entertainer). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Survived a risky adventure but gained nothing. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
44 |
A new romantic starts. Gain an Ally. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
48 |
Betrayed by a friend. One of Hermine Lamb's Contacts or Allies betrays Hermine Lamb, ending Hermine Lamb's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
49 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
49 |
Became a Merchant (Free Trader). |
11 |
53 |
Promoted to Merchant (Free Trader) rank 1. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Merchant (Free Trader). |
12 |
57 |
Nearly killed. Owe 8,750 for medical bills. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Returned to Believer (Missionary/Humanitarian). |
13 |
59 |
Hermine Lamb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
59 |
Retired. |
14 |
60 |
Moved to a new world. |
15 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
64 |
A new romantic starts. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |