Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Scholar (Scientist). |
2 |
22 |
Make a breakthrough in Herminia Fallow's field. |
2 |
23 |
Promoted to Scholar (Scientist) rank 1. |
3 |
23 |
Voluntarily left Scientist |
3 |
23 |
Became a Citizen (Corporate). |
3 |
27 |
Herminia Fallow learn something Herminia Fallow should not have – a corporate secret, a political scandal – which Herminia Fallow can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
3 |
27 |
Promoted to Citizen (Corporate) rank 1. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
29 |
A revolution, attack or other unusual event throws Herminia Fallow's life into chaos, forcing Herminia Fallow to leave the planet. |
4 |
31 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
33 |
Herminia Fallow's business expands, Herminia Fallow's corporation grows, or the colony thrives. |
5 |
35 |
Promoted to Citizen (Corporate) rank 3. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
36 |
Gained a contact. |
6 |
39 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
41 |
Herminia Fallow is rewarded for Herminia Fallow's diligence or cunning. |
7 |
43 |
Promoted to Citizen (Corporate) rank 5. |