Sublieutenant Keith Arnold  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 42 M 1 (-2) 8 (0) 11 (1) 7 (0) 10 (1) 9 (1)18B7A9
Servile, Timid
 
Skills
Admin 0
Animals (Training) 1
Art (Presentation/Holography) 1
Astrogation 1
Carouse 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Leadership 1
Melee (Blade) 1
Profession (Freeloader) 0
Recon 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Drifter Barbarian 03
Scout Courier 02
Navy Engineer/Gunner Sublieutenant2 / 01
 
Name Type Affinity Enmity Power Influence Species
Booker Douglas Enemy 0 3 4 1 Sylean (M/55)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Keith Arnold's work ends up coming home with Keith Arnold, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 19 Became a Drifter (Barbarian).
2 21 Attacked by enemies and injured.
2 21 Injured. Fully recovered. Owe 2,500 for medical bills.
2 21 Gain Enemy if Keith Arnold don't already have one.
3 23 Continued as Drifter (Barbarian).
3 25 Scarred. Fully recovered. Owe 10,000 for medical bills.
4 25 Failed to qualify for Merchant Academy.
4 25 Submitted to the draft.
4 25 Became a Scout (Courier).
4 27 Keith Arnold's scout ship is one of the first on the scene to rescue the survivors of a disaster but Keith Arnold fail to help. Gain an Enemy.
4 27 Severely injured. Fully recovered. Owe 5,000 for medical bills.
5 29 Continued as Scout (Courier).
5 30 Keith Arnold's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
6 33 Failed to qualify for Field Researcher (Scholar).
6 33 Returned to Drifter (Barbarian).
6 36 Offered job by a patron. Now owe him a favor.
7 37 Became a Navy (Engineer/Gunner) with the new title Crewman.
7 39 Advanced training in a specialist field.
7 41 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
7 41 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
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