Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Keith Arnold's work ends up coming home with Keith Arnold, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Attacked by enemies and injured. |
2 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Gain Enemy if Keith Arnold don't already have one. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Failed to qualify for Merchant Academy. |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Scout (Courier). |
4 |
27 |
Keith Arnold's scout ship is one of the first on the scene to rescue the survivors of a disaster but Keith Arnold fail to help. Gain an Enemy. |
4 |
27 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Continued as Scout (Courier). |
5 |
30 |
Keith Arnold's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
33 |
Failed to qualify for Field Researcher (Scholar). |
6 |
33 |
Returned to Drifter (Barbarian). |
6 |
36 |
Offered job by a patron. Now owe him a favor. |
7 |
37 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
39 |
Advanced training in a specialist field. |
7 |
41 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
7 |
41 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |