Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A good deal ensures Millicent Moore is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A good deal ensures Millicent Moore is living the high life for a few years. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scout (Explorer). |
3 |
28 |
Psychologically damaged by Millicent Moore's time in the scouts. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Survived a risky adventure but gained nothing. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
36 |
Voluntarily left Wanderer |
6 |
36 |
Failed to qualify for Worker (Citizen). |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Find valuable salvage. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
45 |
Attacked by enemies that Millicent Moore easily defeat. |
8 |
45 |
Gain Enemy if Millicent Moore don't already have one. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
52 |
Millicent Moore is chosen to represent Millicent Moore's faith in a vid show or other highly public forum. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
55 |
Birth or Death involving a family member or close friend. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
60 |
Birth or Death involving a family member or close friend. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
64 |
Victim of a crime. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |