Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Ta-sa gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Ta-sa run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Merchant (Broker). |
4 |
29 |
Make an unexpected connection outside Ta-sa's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Smuggle illegal items onto a planet. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
36 |
A good deal ensures Ta-sa is living the high life for a few years. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
41 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Broker) rank 2. |