Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Wash Winn do not know what happened to Wash Winn. There is a gap in Wash Winn's memory. |
2 |
20 |
Failed to qualify for Corporate (Citizen). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Vessel participates in a notable military engagement. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Flight (Navy). |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
25 |
Wash Winn join a gambling circle on board. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Navy (Flight) with previous rank. |
4 |
32 |
Vessel participates in a notable military engagement. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
32 |
Continued as Navy (Flight). |
5 |
35 |
Wash Winn is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
35 |
Became a Scout (Courier). |
6 |
37 |
When dealing with an alien race, Wash Winn botch an opportunity to gather extra intelligence about them. |
6 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scout (Surveyor) with previous rank. |
7 |
42 |
Wash Winn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wash Winn fail to help. Gain an Enemy. |
7 |
42 |
Wash Winn inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
46 |
Wash Winn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wash Winn fail to help. Gain an Enemy. |
8 |
46 |
Wash Winn's ship is damaged, and Wash Winn have to hitch-hike Wash Winn's way back across the stars to the nearest scout base. |
8 |
46 |
Gain 2 Contacts. Gain 3 Enemies. |
8 |
47 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
47 |
Continued as Scout (Surveyor). |
9 |
49 |
Wash Winn's ship is damaged, and Wash Winn have to hitch-hike Wash Winn's way back across the stars to the nearest scout base. |
9 |
49 |
Gain 5 Contacts. Gain 3 Enemies. |
10 |
49 |
Switched to Drifter (Scavenger). |
10 |
53 |
Attacked by enemies that Wash Winn easily defeat. |
10 |
53 |
Gain Enemy if Wash Winn don't already have one. |
10 |
53 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Drifter (Scavenger). |
11 |
54 |
Scarred. Owe 2,500 for medical bills. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Continued as Drifter (Scavenger). |
12 |
59 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Retired. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |