Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
A crime lord considers Golden Moody his protégé. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Involved in the planning of an impressive heist. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
A police detective or rival criminal forces Golden Moody to flee and vows to hunt Golden Moody down. Gain an Enemy. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
33 |
Continued as Merchant (Free Trader). |
6 |
37 |
Voluntarily left Free Trader |
6 |
37 |
Became a Scout (Courier). |
6 |
40 |
When dealing with an alien race, Golden Moody botch an opportunity to gather extra intelligence about them. |
6 |
40 |
Golden Moody's ship is damaged, and Golden Moody have to hitch-hike Golden Moody's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 6 Contacts. Gain 1 Enemies. |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
41 |
Continued as Scout (Courier). |
7 |
42 |
Golden Moody's scout ship is one of the first on the scene to rescue the survivors of a disaster but Golden Moody fail to help. Gain an Enemy. |
7 |
42 |
Golden Moody's ship is damaged, and Golden Moody have to hitch-hike Golden Moody's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 4 Contacts. Gain 1 Enemies. |
7 |
45 |
Promoted to Scout (Courier) rank 2. |
8 |
45 |
Continued as Scout (Courier). |
8 |
47 |
When dealing with an alien race, Golden Moody botch an opportunity to gather extra intelligence about them. |
8 |
47 |
Golden Moody's ship is damaged, and Golden Moody have to hitch-hike Golden Moody's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 3 Contacts. Gain 1 Enemies. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Switched to Scout (Explorer) with previous rank. |
9 |
52 |
When dealing with an alien race, Golden Moody have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
53 |
Attempted to change assignments. |
10 |
53 |
Switched to Scout (Surveyor) with previous rank. |
10 |
56 |
Perform an exemplary service for the scouts. |
10 |
57 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
11 |
57 |
Voluntarily left Surveyor |
11 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Voluntarily left Missionary/Humanitarian |
12 |
61 |
Retired. |
12 |
64 |
Gained a contact. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
69 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
81 |
A new romantic starts. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |