Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Lambert Morgan's Contacts or Allies betrays Lambert Morgan, ending Lambert Morgan's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Serve as the courier for an important message from the Imperium. |
3 |
23 |
Continued as Scout (Courier). |
3 |
25 |
Lambert Morgan discover a world, item or information of worth to the Imperium. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Courier). |
4 |
30 |
Lambert Morgan's ship is damaged, and Lambert Morgan have to hitch-hike Lambert Morgan's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 5 Contacts. Gain 2 Enemies. |
5 |
30 |
Failed to qualify for Intelligence (Agent). |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
34 |
Birth or Death involving a family member or close friend. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
36 |
Lambert Morgan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Became a Merchant (Broker). |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
43 |
A sudden war destroys Lambert Morgan's trade routes and contacts, forcing Lambert Morgan to flee that region of space. |
8 |
43 |
Gain rebels as Enemy |
8 |
44 |
Promoted to Merchant (Broker) rank 2. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
47 |
A series of bad deals and decisions force Lambert Morgan into bankruptcy. Lambert Morgan salvages what Lambert Morgan can. |
10 |
47 |
Entered Merchant Academy with the Business curriculum. |
10 |
51 |
Graduated. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |