Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Victim of a crime |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Risk Trudie Chapman's fortune on a possibility lucrative deal and win. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Make an unexpected connection outside Trudie Chapman's normal circles. Gain a Contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Citizen (Worker). |
5 |
38 |
Trudie Chapman is rewarded for Trudie Chapman's diligence or cunning. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Nearly killed. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
46 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
46 |
Failed to qualify for Journalist (Entertainer). |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
48 |
Trudie Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Became a Scout (Explorer). |
9 |
50 |
Trudie Chapman discover a world, item or information of worth to the Imperium. |
9 |
52 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |