Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Imperial trade restrictions force Merlin Holt out of business. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Find an Alien Artifact. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Merlin Holt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Agent (Intelligence). |
6 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
34 |
Returned to Merchant (Free Trader). |
7 |
37 |
Make an unexpected connection outside Merlin Holt's normal circles. Gain a Contact. |
7 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
38 |
Continued as Merchant (Free Trader). |
8 |
41 |
A sudden war destroys Merlin Holt's trade routes and contacts, forcing Merlin Holt to flee that region of space. |
8 |
41 |
Gain rebels as Enemy |
9 |
41 |
Failed to qualify for Physician (Scholar). |
9 |
41 |
Submitted to the draft. |
9 |
41 |
Became a Scout (Courier). |
9 |
43 |
Merlin Holt's ship is damaged, and Merlin Holt have to hitch-hike Merlin Holt's way back across the stars to the nearest scout base. |
9 |
43 |
Gain 5 Contacts. Gain 3 Enemies. |