Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Good fortune |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
Criticised a questionable political leader on Jule Fallow's homeworld, causing his downfall. Gain an Enemy |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Criticised a questionable political leader on Jule Fallow's homeworld, causing his downfall. Gain an Enemy |
3 |
30 |
Expose or are involved in a scandal of some sort. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
34 |
Jule Fallow is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
34 |
Became a Citizen (Colonist). |
5 |
35 |
A revolution, attack or other unusual event throws Jule Fallow's life into chaos, forcing Jule Fallow to leave the planet. |
6 |
35 |
Failed to qualify for Ground Assault (Marine). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
37 |
Attempted a risky adventure and was wildly successful. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
40 |
Attacked by enemies that Jule Fallow easily defeat. |
7 |
40 |
Gain Enemy if Jule Fallow don't already have one. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
46 |
Jule Fallow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Failed to qualify for Explorer (Scout). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
48 |
Uncover a major conspiracy against Jule Fallow's employers. |
9 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
50 |
Continued as Agent (Law Enforcement). |
10 |
54 |
Jule Fallow went above and beyond the call of duty. |
10 |
54 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Agent (Law Enforcement). |
11 |
58 |
Rewarded for a successful mission. |
11 |
58 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Continued as Agent (Law Enforcement). |
12 |
59 |
Rewarded for a successful mission. |
12 |
62 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Continued as Agent (Law Enforcement). |
13 |
64 |
Hard times caused by a lack of interstellar trade costs Jule Fallow's job. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Retired. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |