Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Nearly killed. Owe 5,000 for medical bills. |
2 |
21 |
Entered Merchant Academy with the Business curriculum. |
2 |
24 |
Study Science (Robotic Sciences/Robotics) as a hobby. |
2 |
24 |
Dropped out of the merchant academy. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
25 |
Given specialist training in vehicles. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
30 |
Shuka Muk went above and beyond the call of duty. |
4 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Became a Scholar (Scientist). |
6 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
38 |
Promoted to Scholar (Scientist) rank 1. |
7 |
38 |
Continued as Scholar (Scientist). |
7 |
40 |
Advanced training in a specialist field. |
8 |
42 |
Continued as Scholar (Scientist). |
8 |
44 |
Make a breakthrough in Shuka Muk's field. |
9 |
46 |
Continued as Scholar (Scientist). |
9 |
47 |
Gained a contact. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
52 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Birth or Death involving a family member or close friend. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Birth or Death involving a family member or close friend. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |