Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Entangled in a bureaucratic or legal morass that distracts Elise Day from Elise Day's work. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Physician) with previous rank. |
2 |
24 |
Good fortune |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
33 |
Make a breakthrough in Elise Day's field. |
4 |
34 |
Promoted to Scholar (Physician) rank 1. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
Work leads to a considerable breakthrough. |
5 |
38 |
Promoted to Scholar (Physician) rank 2. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
41 |
Make a breakthrough in Elise Day's field. |
6 |
42 |
Promoted to Scholar (Physician) rank 3. |
7 |
42 |
Voluntarily left Physician |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Elise Day come into conflict with a splinter group Elise Day's own religion which maintains Elise Day's version is the wrong one. Gain 3 Rivals. |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
47 |
Find valuable salvage. |
8 |
48 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
51 |
Survived a risky adventure but gained nothing. |
10 |
52 |
Continued as Drifter (Barbarian). |
10 |
56 |
Elise Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
59 |
Moved to a new world. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Good fortune. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |