Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Military (Sea Patrol) with the new title Private. |
1 |
14 |
Receive special training in underwater mine disposal. |
2 |
16 |
Continued as Dolphin Military (Sea Patrol). |
2 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
20 |
Became a Dolphin Civilian (Nomad). |
3 |
22 |
Rivalries between another race and Dolphins over Wallace Palmer's world’s ocean resources lead to conflict. Wallace Palmer try violence and are injured in the process. |
3 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
4 |
24 |
Continued as Dolphin Civilian (Nomad). |
4 |
25 |
To war or insurgency erupts on Wallace Palmer's world. Wallace Palmer's business or home is destroyed, forcing Wallace Palmer into exile. |
5 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
29 |
Special assignment or duty on board ship. |
5 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
29 |
Continued as Navy (Engineer/Gunner). |
6 |
31 |
Vessel participates in a diplomatic mission. |
6 |
31 |
Gain a contact. |
7 |
33 |
Continued as Navy (Engineer/Gunner). |
7 |
36 |
Commanding officer takes an interest in Wallace Palmer's career. |
7 |
37 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
37 |
Attempted to change assignments. |
8 |
37 |
Failed to qualify for Line/Crew (Navy). |
8 |
37 |
Continued as Navy (Engineer/Gunner). |
8 |
40 |
Gained a contact. |
8 |
41 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
9 |
41 |
Continued as Navy (Engineer/Gunner). |
9 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
44 |
Switched to Dolphin Civilian (Liaison). |
10 |
46 |
Rivalries between another race and Dolphins over Wallace Palmer's world’s ocean resources lead to conflict. Wallace Palmer try diplomacy but it fails. |
10 |
48 |
Promoted to Dolphin Civilian (Liaison) rank 1. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Continued as Dolphin Civilian (Liaison). |
11 |
51 |
A purist political party comes to power on Wallace Palmer's world making trouble for uplifted Dolphins and costing Wallace Palmer Wallace Palmer's job. Gain a purist political militant as an Enemy |
12 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
54 |
Wallace Palmer is chosen to represent Wallace Palmer's faith in a vid show or other highly public forum. |
13 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
Continued as Believer (Missionary/Humanitarian). |
13 |
59 |
Gained a contact. |
13 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
59 |
Voluntarily left Missionary/Humanitarian |
14 |
59 |
Returned to Dolphin Civilian (Liaison). |
14 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Forced to muster out. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
63 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
15 |
67 |
Wallace Palmer have been following false teachings! |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
67 |
Retired. |
16 |
68 |
A new romantic starts. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Good fortune. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |