Initiate Marian Fitzsimons  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 60 F 1 (-2) 4 (-1) 4 (-1) 12 (2) 10 (1) 6 (0)144CA6
Constantly twitches nose
 
Skills
Animals 0
Athletics 0
Broker 0
Drive 0
Electronics (Computers) 1
Engineer (J-drive) 1
Mechanic 1
Persuade 2
Pilot 0
Profession (Hostile Environment/Contaminent) 1
Profession (Colonist/Ranching) 1
Science (Social Sciences/Belief) 1
Seafarer (Ocean Ships) 1
Steward 0
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 12
Scout Courier Scout12
Believer Mainstream Believer Initiate12
Drifter Wanderer 11
Merchant Merchant Marine Senior Crewman12
Drifter Scavenger 13
 
Name Type Affinity Enmity Power Influence Species
Rossie Suthmeer Contact 2 1 1 3 Azhanti (F/74)
Rossie Suthmeer has had an unexpected run of good fortune lately.
Beatrice Richards Contact 1 1 3 2 Darrian, Imperium (F/26)
Reba Barnett Contact 1 2 3 2 Darrian, Imperium (F/43)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 Make an unexpected connection outside Marian Fitzsimons's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 24 A series of bad deals and decisions force Marian Fitzsimons into bankruptcy. Marian Fitzsimons salvages what Marian Fitzsimons can.
3 24 Became a Scout (Courier).
3 25 Marian Fitzsimons spend a great deal of time on the fringes of Charted Space.
3 25 Gain a contact in an alien race.
3 28 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 28 Continued as Scout (Courier).
4 31 Marian Fitzsimons's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
5 32 Voluntarily left Courier
5 32 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 33 Marian Fitzsimons accepted an offer of inducements to betray Marian Fitzsimons's faith. Gain 340,000 in cash.
5 36 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
6 36 Became a Drifter (Wanderer).
6 40 Attempted a risky adventure and was injured.
6 40 Injured. Fully recovered. Owe 5,000 for medical bills.
6 40 Promoted to Drifter (Wanderer) rank 1.
7 40 Voluntarily left Wanderer
7 40 Switched to Merchant (Merchant Marine) with the new title Crewman.
7 43 A good deal ensures Marian Fitzsimons is living the high life for a few years.
7 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 44 Continued as Merchant (Merchant Marine).
8 45 A series of bad deals and decisions force Marian Fitzsimons into bankruptcy. Marian Fitzsimons salvages what Marian Fitzsimons can.
9 45 Switched to Drifter (Scavenger).
9 46 Attacked by enemies and injured.
9 46 Lightly injured, no permanent damage. Fully recovered.
9 46 Gain Enemy if Marian Fitzsimons don't already have one.
9 49 Promoted to Drifter (Scavenger) rank 1.
10 49 Continued as Drifter (Scavenger).
10 53 Moved to a new world.
11 53 Continued as Drifter (Scavenger).
11 55 Lightly injured, no permanent damage. Fully recovered.
12 55 Returned to Believer (Mainstream Believer).
12 58 Marian Fitzsimons faith is shaken.
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