Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Err Varrgvouar is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Advanced training in a specialist field. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Err Varrgvouar's work ends up coming home with Err Varrgvouar, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Failed to qualify for Free Trader (Merchant). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
35 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
39 |
Err Varrgvouar's work is sabotaged by unknown parties. Err Varrgvouar start again from scratch. |