Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
2 |
22 |
Voluntarily left Journalist |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
25 |
A job goes wrong, forcing Neal Ward to flee off-planet. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Became a Merchant (Free Trader). |
4 |
29 |
Gained a contact. |
4 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
34 |
A sudden war destroys Neal Ward's trade routes and contacts, forcing Neal Ward to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
37 |
Betrayed by a friend. One of Neal Ward's Contacts or Allies betrays Neal Ward, ending Neal Ward's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Neal Ward retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
41 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
41 |
Continued as Believer (Holy Warrior). |
8 |
43 |
Neal Ward come into conflict with a splinter group Neal Ward's own religion which maintains Neal Ward's version is the wrong one. Gain 1 Rivals. |
9 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Retired. |
9 |
44 |
Good fortune. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |