Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Harper Priest have no idea what happened to Harper Priest – they found Harper Priest's ship drifting on the fringes of friendly space. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
30 |
A good deal ensures Harper Priest is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |