Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Attacked by enemies and injured. |
2 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Gain Enemy if Jenny West don't already have one. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
24 |
Jenny West do not know what happened to Jenny West. There is a gap in Jenny West's memory. |
4 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
26 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
26 |
Became a Rogue (Thief). |
5 |
27 |
A police detective or rival criminal forces Jenny West to flee and vows to hunt Jenny West down. Gain an Enemy. |
6 |
27 |
Switched to Citizen (Colonist). |
6 |
28 |
A revolution, attack or other unusual event throws Jenny West's life into chaos, forcing Jenny West to leave the planet. |
7 |
28 |
Switched to Drifter (Barbarian). |
7 |
30 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
33 |
Jenny West faith is shaken. |