Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
A revolution, attack or other unusual event throws Brady Mcarthy's life into chaos, forcing Brady Mcarthy to leave the planet. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Make an unexpected connection outside Brady Mcarthy's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A sudden war destroys Brady Mcarthy's trade routes and contacts, forcing Brady Mcarthy to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Returned to Citizen (Colonist). |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Became a Entertainer (Artist). |
6 |
41 |
Works is especially well received and popular, making Brady Mcarthy a minor celebrity |
6 |
41 |
Promoted to Entertainer (Artist) rank 1. |
7 |
41 |
Continued as Entertainer (Artist). |
7 |
43 |
Expose or are involved in a scandal of some sort. |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
44 |
Attacked by enemies and injured. |
8 |
44 |
Lost eye or limb. Owe 2,500 for medical bills. |
8 |
44 |
Gain Enemy if Brady Mcarthy don't already have one. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
51 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
54 |
Gained a contact. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
58 |
Brady Mcarthy refused an offer of inducements to betray Brady Mcarthy's faith. Gain 3 enemies. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Retired. |
12 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
75 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |