Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
27 |
Left the colonies with honors. |
2 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
29 |
Vessel participates in a diplomatic mission. |
2 |
29 |
Gain a contact. |
2 |
31 |
Forced to muster out. |
3 |
31 |
Failed to qualify for Scientist (Scholar). |
3 |
31 |
Submitted to the draft. |
3 |
31 |
Became a Merchant (Merchant Marine). |
3 |
35 |
America Robertson's business or ship thrives. |
3 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
35 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
39 |
Voluntarily left Merchant Marine |
5 |
39 |
Became a Drifter (Wanderer). |
5 |
41 |
Attacked by enemies and injured. |
5 |
41 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
5 |
41 |
Gain Enemy if America Robertson don't already have one. |