Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Attempt at commissioned failed. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Voluntarily left Engineer/Gunner |
4 |
28 |
Failed to qualify for Corporate (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Courier). |
4 |
31 |
When dealing with an alien race, Myra Magrath botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
Myra Magrath's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
36 |
Voluntarily left Courier |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
40 |
Myra Magrath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |