Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
28 |
Gain Enemy if Freeman Graham don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
33 |
An expedition or voyage goes wrong, leaving Freeman Graham stranded in the wilderness. |
5 |
33 |
Became a Merchant (Broker). |
5 |
36 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
40 |
Risk Freeman Graham's fortune on a possibility lucrative deal and win. |
7 |
41 |
Voluntarily left Broker |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Freeman Graham is sent to a new community or parish to preach The Word among the poor. |
7 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |