Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Lonnie Laroche refused an offer of inducements to betray Lonnie Laroche's faith. Gain 2 enemies. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
26 |
Opponents of Lonnie Laroche's belief system ambush Lonnie Laroche. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
37 |
Lonnie Laroche's ship is damaged, and Lonnie Laroche have to hitch-hike Lonnie Laroche's way back across the stars to the nearest scout base. |
5 |
37 |
Gain 2 Contacts. Gain 3 Enemies. |
6 |
37 |
Became a Agent (Intelligence). |
6 |
40 |
Befriended by a senior agent. |
6 |
41 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
41 |
Continued as Agent (Intelligence). |
7 |
43 |
Lonnie Laroche's work ends up coming home with Lonnie Laroche, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |