Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Retha Watts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Perform an exemplary service for the scouts. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Serve as the courier for an important message from the Imperium. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Retha Watts have no idea what happened to Retha Watts – they found Retha Watts's ship drifting on the fringes of friendly space. |
6 |
37 |
Became a Rogue (Thief). |
6 |
40 |
Involved in the planning of an impressive heist. |
7 |
41 |
Continued as Rogue (Thief). |
7 |
42 |
Involved in a gambling ring. |
8 |
45 |
Continued as Rogue (Thief). |
8 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
49 |
Promoted to Rogue (Thief) rank 1. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
9 |
53 |
A police detective or rival criminal forces Retha Watts to flee and vows to hunt Retha Watts down. Gain an Enemy. |