Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Became a Rogue (Thief). |
2 |
24 |
Marsha Holt spend months in the dangerous criminal underworld. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
25 |
Involved in a gambling ring. |
3 |
28 |
Promoted to Rogue (Thief) rank 2. |
4 |
28 |
Voluntarily left Thief |
4 |
28 |
Failed to qualify for Flight (Navy). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Marsha Holt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Entertainer (Performer). |
5 |
34 |
Spend time with an alien race. Gain a contact. |