Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Rewarded for a successful mission. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Failed to qualify for Cavalry (Army). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Moved to a new world. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
41 |
Failed to qualify for Merchant Academy. |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
44 |
Offered job by a patron. Now owe him a favor. |
8 |
45 |
Switched to Agent (Corporate Agent). |
8 |
49 |
Rewarded for a successful mission. |
8 |
49 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
49 |
Continued as Agent (Corporate Agent). |
9 |
50 |
Marguerite Lobb went above and beyond the call of duty. |
9 |
53 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
10 |
53 |
Voluntarily left Corporate Agent |
10 |
53 |
Became a Scout (Explorer). |
10 |
55 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
11 |
55 |
Switched to Drifter (Barbarian). |
11 |
59 |
Suffer from a life-threatening illness. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
63 |
Marguerite Lobb secretly provide religious rites for a dying leader or noble, although they do not share Marguerite Lobb's faith. Gain an Ally in the family and a Rival who disagrees with Marguerite Lobb's choice. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Continued as Believer (Mainstream Believer). |
13 |
65 |
Marguerite Lobb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Believer (Mainstream Believer). |
14 |
68 |
Marguerite Lobb is chosen to represent Marguerite Lobb's faith in a vid show or other highly public forum. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Continued as Believer (Mainstream Believer). |
15 |
73 |
Marguerite Lobb come into conflict with a splinter group Marguerite Lobb's own religion which maintains Marguerite Lobb's version is the wrong one. Gain 2 Rivals. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Retired. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
Moved to a new world. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |