Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Sherri Clark's scout ship. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
26 |
Sherri Clark's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sherri Clark fail to help. Gain an Enemy. |
2 |
26 |
Sherri Clark inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Sherri Clark's ship is ambushed by enemy vessels. Sherri Clark successfully ran to the jump point. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
34 |
When dealing with an alien race, Sherri Clark botch an opportunity to gather extra intelligence about them. |
4 |
34 |
Psychologically damaged by Sherri Clark's time in the scouts. |
4 |
34 |
Promoted to Scout (Surveyor) rank 2. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
Spend several years jumping from world to world in Sherri Clark's scout ship. |
5 |
38 |
Forced to muster out. |