Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Gained a contact. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Surveyor). |
2 |
30 |
Merrill Meyer's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
30 |
Attempted to change assignments. |
3 |
30 |
Switched to Scout (Explorer) with previous rank. |
3 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
34 |
Merrill Meyer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Established a network of contacts. Gain 2 contacts. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Go undercover to investigate an enemy. |
7 |
45 |
Arrested |
8 |
46 |
Became a Prisoner (Thug). |
8 |
50 |
Defeated a prison gang. Gain an Enemy. |
9 |
50 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
53 |
Persecuted by a prison gang. |
10 |
54 |
Returned to Prisoner (Thug). |
10 |
58 |
Nearly killed. Owe 30,000 for medical bills. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Returned to Prisoner (Fixer). |
11 |
61 |
Nearly killed. Owe 35,000 for medical bills. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |