Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Rilla Duffey's Contacts or Allies betrays Rilla Duffey, ending Rilla Duffey's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Entered Merchant Academy with the Business curriculum. |
5 |
33 |
A prank goes horribly wrong. Gain an Enemy |
5 |
35 |
Graduated. |