Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Gained a contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
35 |
Voluntarily left Merchant Marine |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |