Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Khusha Arnirmu Eiirgar's Contacts or Allies betrays Khusha Arnirmu Eiirgar, ending Khusha Arnirmu Eiirgar's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
31 |
Refused to criticise a questionable political leader on Khusha Arnirmu Eiirgar's homeworld. |
4 |
31 |
Promoted to Entertainer (Performer) rank 1. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
34 |
One of Khusha Arnirmu Eiirgar's pieces of art is stolen, and the investigation brings Khusha Arnirmu Eiirgar into the criminal underworld. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Khusha Arnirmu Eiirgar far from home. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Embroiled in legal trouble. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Khusha Arnirmu Eiirgar's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Given advanced training in a specialist field |
9 |
50 |
Forced to continue current assignment. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Risk Khusha Arnirmu Eiirgar's fortune on a possibility lucrative deal and win. |
10 |
54 |
Forced to muster out. |