Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Merchant (Broker). |
2 |
27 |
Imperial trade restrictions force Sena Sapping out of business. |
3 |
27 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
28 |
A police detective or rival criminal forces Sena Sapping to flee and vows to hunt Sena Sapping down. Gain an Enemy. |
4 |
28 |
Failed to qualify for Journalist (Entertainer). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Drafted into Surveyor |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
35 |
Sena Sapping's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
36 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Scout (Explorer) with previous rank. |
6 |
37 |
Sena Sapping inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
37 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
38 |
Good fortune |