Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Finley Watton's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Finley Watton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Finley Watton fail to help. Gain an Enemy. |
2 |
26 |
Psychologically damaged by Finley Watton's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
When dealing with an alien race, Finley Watton botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Finley Watton have no idea what happened to Finley Watton – they found Finley Watton's ship drifting on the fringes of friendly space. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Severely injured. Owe 12,500 for medical bills. |
5 |
32 |
Failed to qualify for Courier (Scout). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |