Retired Petty Officer, 2nd class Grant Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 74 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 3 (-1)111673
Unconcerned
 
Skills
Art (Performing) 0
Broker 0
Diplomat 1
Drive (Walker) 1
Electronics (Comms) 1
Gun Combat 0
Mechanic 4
Persuade 1
Pilot (Capital Ships) 2
Science (Life Sciences/Genetics) 1
Steward 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 12
Drifter Scavenger 01
Scholar Scientist 04
Navy Line/Crew Petty Officer, 2nd class36
Believer Missionary/Humanitarian Junior Project Worker01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Aekszandhengko Enemy 0 2 2 2 Vargr, Imperium (M/11)
Aekszandhengko has negatively life-changing event.
Jean Steeves Enemy 0 4 0 2 Luriani (M/32)
Marion Hunter Enemy 0 2 2 0 Cafadan (F/27)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 21 Gained a contact.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 23 A sudden war destroys Grant Sims's trade routes and contacts, forcing Grant Sims to flee that region of space.
2 23 Gain rebels as Enemy
3 23 Became a Drifter (Scavenger).
3 26 Grant Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 26 Became a Scholar (Scientist).
4 29 Good fortune
5 30 Continued as Scholar (Scientist).
5 34 Make a breakthrough in Grant Sims's field.
6 34 Continued as Scholar (Scientist).
6 37 Win a prestigious prize for Grant Sims's work.
7 38 Attempted to change assignments.
7 38 Failed to qualify for Physician (Scholar).
7 38 Continued as Scholar (Scientist).
7 39 Assigned to work on a secret project for a patron or organisation.
7 42 Forced to muster out.
8 42 Failed to qualify for Colonist (Citizen).
8 42 Submitted to the draft.
8 42 Became a Navy (Line/Crew) with the new title Crewman.
8 46 Grant Sims foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8 46 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
9 46 Aging Crisis. Owe 50,000 for medical bills.
9 46 Retired at age 46.
9 46 Continued as Navy (Line/Crew).
9 47 Vessel participates in a diplomatic mission.
9 50 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
10 50 Aging Crisis. Owe 30,000 for medical bills.
10 50 Attempted to change assignments.
10 50 Failed to qualify for Flight (Navy).
10 50 Continued as Navy (Line/Crew).
10 53 Special assignment or duty on board ship.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 54 Continued as Navy (Line/Crew).
11 58 Grant Sims is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Grant Sims as an Enemy.
11 58 Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class.
12 58 Aging Crisis. Owe 30,000 for medical bills.
12 58 Attempted to change assignments.
12 58 Failed to qualify for Flight (Navy).
12 58 Continued as Navy (Line/Crew).
12 61 Vessel participates in a notable military engagement.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 62 Continued as Navy (Line/Crew).
13 66 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 66 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 70 Opponents of Grant Sims's belief system ambush Grant Sims.
14 70 Severely injured. Fully recovered. Owe 25,000 for medical bills.
15 70 Aging Crisis. Owe 40,000 for medical bills.
15 70 Retired.
15 74 A romantic relationship ends badly. Gain a Rival or Enemy.
16 74 Aging Crisis. Owe 40,000 for medical bills.
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