Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
A sudden war destroys Grant Sims's trade routes and contacts, forcing Grant Sims to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Grant Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Scholar (Scientist). |
4 |
29 |
Good fortune |
5 |
30 |
Continued as Scholar (Scientist). |
5 |
34 |
Make a breakthrough in Grant Sims's field. |
6 |
34 |
Continued as Scholar (Scientist). |
6 |
37 |
Win a prestigious prize for Grant Sims's work. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Failed to qualify for Physician (Scholar). |
7 |
38 |
Continued as Scholar (Scientist). |
7 |
39 |
Assigned to work on a secret project for a patron or organisation. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Failed to qualify for Colonist (Citizen). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
46 |
Grant Sims foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
46 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Navy (Line/Crew). |
9 |
47 |
Vessel participates in a diplomatic mission. |
9 |
50 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Failed to qualify for Flight (Navy). |
10 |
50 |
Continued as Navy (Line/Crew). |
10 |
53 |
Special assignment or duty on board ship. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Continued as Navy (Line/Crew). |
11 |
58 |
Grant Sims is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Grant Sims as an Enemy. |
11 |
58 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Attempted to change assignments. |
12 |
58 |
Failed to qualify for Flight (Navy). |
12 |
58 |
Continued as Navy (Line/Crew). |
12 |
61 |
Vessel participates in a notable military engagement. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Continued as Navy (Line/Crew). |
13 |
66 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
70 |
Opponents of Grant Sims's belief system ambush Grant Sims. |
14 |
70 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Retired. |
15 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |