Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
20 |
time as a ruler or playboy gives Vertie Wright a wide range of experiences. |
1 |
22 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
23 |
Inherit a gift from a rich relative. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
28 |
Vertie Wright make an alliance with a powerful and charismatic noble, who becomes an Ally. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
4 |
32 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
5 |
34 |
Continued as Noble (Diplomat). |
5 |
36 |
Inherit a gift from a rich relative. |
5 |
38 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
6 |
38 |
Continued as Noble (Diplomat). |
6 |
42 |
Vertie Wright reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Vertie Wright sponge off Vertie Wright's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
7 |
42 |
Continued as Noble (Diplomat). |
7 |
43 |
Political manoeuvrings usurp Vertie Wright's position. Gain a Rival. |
8 |
43 |
Became a Scout (Explorer). |
8 |
47 |
When dealing with an alien race, Vertie Wright have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Courier (Scout). |
9 |
47 |
Continued as Scout (Explorer). |
9 |
49 |
Moved to a new world. |
9 |
51 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
51 |
Continued as Scout (Explorer). |
10 |
54 |
Psychologically damaged by Vertie Wright's time in the scouts. |
11 |
54 |
Became a Drifter (Wanderer). |
11 |
57 |
Attacked by enemies that Vertie Wright easily defeat. |
11 |
57 |
Gain Enemy if Vertie Wright don't already have one. |
12 |
58 |
Continued as Drifter (Wanderer). |
12 |
62 |
Vertie Wright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
62 |
Failed to qualify for Merchant Marine (Merchant). |
13 |
62 |
Submitted to the draft. |
13 |
62 |
Returned to Scout (Explorer). |
13 |
64 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
68 |
Gained a contact. |
14 |
68 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |