Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Accepted a deal with criminal or other figure under investigation. |
4 |
28 |
Became a Entertainer (Performer). |
4 |
31 |
One of Bessie Snyder's pieces of art is stolen, and the investigation brings Bessie Snyder into the criminal underworld. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
34 |
Gain a patron in the arts. Gain an Ally |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
40 |
Gain a patron in the arts. Gain an Ally |
6 |
40 |
Promoted to Entertainer (Performer) rank 2. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
42 |
Bessie Snyder is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
44 |
Bessie Snyder run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Failed to qualify for Courier (Scout). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
A sudden war destroys Bessie Snyder's trade routes and contacts, forcing Bessie Snyder to flee that region of space. |
9 |
47 |
Gain rebels as Enemy |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Make an unexpected connection outside Bessie Snyder's normal circles. Gain a Contact. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |