Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A series of bad deals and decisions force Zeb Prescott into bankruptcy. Zeb Prescott salvages what Zeb Prescott can. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
23 |
Zeb Prescott's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zeb Prescott fail to help. Gain an Enemy. |
2 |
23 |
Zeb Prescott have no idea what happened to Zeb Prescott – they found Zeb Prescott's ship drifting on the fringes of friendly space. |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
27 |
Psychologically damaged by Zeb Prescott's time in the scouts. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Attacked by enemies that Zeb Prescott easily defeat. |
4 |
30 |
Gain Enemy if Zeb Prescott don't already have one. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Zeb Prescott's Contacts or Allies betrays Zeb Prescott, ending Zeb Prescott's career. That Contact or Ally becomes a Rival or Enemy. |