Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Clifton Rand's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Became a Citizen (Worker). |
3 |
26 |
Clifton Rand learn something Clifton Rand should not have – a corporate secret, a political scandal – which Clifton Rand can profit from illegally. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
29 |
Clifton Rand's business expands, Clifton Rand's corporation grows, or the colony thrives. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
35 |
Clifton Rand gain experience in a technical field as a computer operator or surveyor. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
39 |
Clifton Rand's business expands, Clifton Rand's corporation grows, or the colony thrives. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
41 |
Clifton Rand learn something Clifton Rand should not have – a corporate secret, a political scandal – which Clifton Rand can profit from illegally. |
7 |
41 |
Gain a criminal contact. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
45 |
Clifton Rand learn something Clifton Rand should not have – a corporate secret, a political scandal – which Clifton Rand can profit from illegally. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Artist (Entertainer). |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
49 |
Nearly killed. Owe 25,000 for medical bills. |