Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Assigned to a peacekeeping role. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Army (Infantry). |
3 |
29 |
Margaret Shackley is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
29 |
Became a Citizen (Worker). |
4 |
31 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
32 |
Became a Merchant (Merchant Marine). |
6 |
33 |
Embroiled in legal trouble. |
6 |
36 |
Forced to continue current assignment. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Risk Margaret Shackley's fortune on a possibility lucrative deal and win. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
A good deal ensures Margaret Shackley is living the high life for a few years. |
8 |
44 |
Forced to continue current assignment. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
A good deal ensures Margaret Shackley is living the high life for a few years. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Birth or Death involving a family member or close friend. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |