Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scout (Explorer). |
2 |
29 |
Gertie Lane have no idea what happened to Gertie Lane – they found Gertie Lane's ship drifting on the fringes of friendly space. |
3 |
29 |
Became a Rogue (Enforcer). |
3 |
32 |
Betrayed by a friend. One of Gertie Lane's Contacts or Allies betrays Gertie Lane, ending Gertie Lane's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
32 |
Became a Merchant (Free Trader). |
4 |
33 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Gertie Lane run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |