Retired Corporal Ernie Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 69 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 11 (1) 5 (-1)111AB5
Good-natured, Toadying, Contented
 
Skills
Admin 1
Animals 0
Art (Presentation) 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Drive 0
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Melee 0
Navigation 1
Profession (Colonist/Ranching) 1
Recon 1
Stealth 1
Survival 1
Tactics (Military) 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Corporal23
Drifter Wanderer 01
Drifter Barbarian 12
Drifter Scavenger 04
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Archibald Howlett Enemy 0 2 0 3 Traltar (M/41)
Clark Tow Ally 4 0 0 3 Cassilldan (M/27)
Rraegtorrg Laengko Rrang Ally 4 0 2 1 Vargr, Imperium (F/41)
Rraegtorrg Laengko Rrang gains in influence.
Michele Farrell Rival 0 1 3 3 Sydite (F/87)
Jones Evans Ally 1 0 0 0 Darrian, Imperium (M/29)
Ole Toll Ally 2 0 0 0 Pirian (M/23)
Jettie Caldwell Contact 1 0 2 0 Ne Kraeda ren Kelva (F/47)
 
Term Age History
1 18 Failed to qualify for Line/Crew (Navy).
1 18 Submitted to the draft.
1 18 Became a Army (Infantry) with the new title Private.
1 19 Thrown into a brutal ground war
1 19 Injured. Fully recovered. Owe 1,250 for medical bills.
1 22 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Infantry).
2 24 Assigned to a peacekeeping role.
2 26 Promoted to Army (Infantry) rank 2 with the new title Corporal.
3 26 Continued as Army (Infantry).
3 30 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3 30 Gain rebels as Enemy
4 30 Failed to qualify for Intelligence (Agent).
4 30 Became a Drifter (Wanderer).
4 33 Ernie Carr do not know what happened to Ernie Carr. There is a gap in Ernie Carr's memory.
5 33 Failed to qualify for Merchant Academy.
5 33 Switched to Drifter (Barbarian).
5 34 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5 37 Promoted to Drifter (Barbarian) rank 1.
6 37 Continued as Drifter (Barbarian).
6 40 Scarred. Fully recovered. Owe 5,000 for medical bills.
7 40 Failed to qualify for Law Enforcement (Agent).
7 40 Switched to Drifter (Scavenger).
7 44 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 44 Continued as Drifter (Scavenger).
8 47 Attacked by enemies and injured.
8 47 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 47 Gain Enemy if Ernie Carr don't already have one.
9 48 Aging Crisis. Owe 20,000 for medical bills.
9 48 Retired at age 48.
9 48 Continued as Drifter (Scavenger).
9 49 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 52 Aging Crisis. Owe 30,000 for medical bills.
10 52 Continued as Drifter (Scavenger).
10 53 Betrayed by a friend. One of Ernie Carr's Contacts or Allies betrays Ernie Carr, ending Ernie Carr's career. That Contact or Ally becomes a Rival or Enemy.
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 53 Retired.
11 54 Birth or Death involving a family member or close friend.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 61 A new romantic starts. Gain an Ally.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 65 A new romantic starts. Gain an Ally.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 69 Gained a contact.
15 69 Aging Crisis. Owe 40,000 for medical bills.
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