Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Failed to qualify for Army Support (Army). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
25 |
Gain Enemy if Craig McNamara don't already have one. |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
29 |
Encounter a Psionic institute. |
3 |
29 |
Tested for psionic powers |
3 |
29 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
29 |
Became a Psion (Wild Talent). |
4 |
33 |
Gift causes a former ally to turn on Craig McNamara and betray Craig McNamara. One Ally or Contact becomes an Enemy. |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Failed to qualify for Corporate (Citizen). |
6 |
35 |
Returned to Drifter (Barbarian). |
6 |
39 |
Promoted to Drifter (Barbarian) rank 3. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
40 |
Betrayed by a friend. One of Craig McNamara's Contacts or Allies betrays Craig McNamara, ending Craig McNamara's career. That Contact or Ally becomes a Rival or Enemy. |