Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Merl Langhorne's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Smuggle illegal items onto a planet. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
33 |
A mission goes wrong and Merl Langhorne is stranded behind enemy lines. Ejected from the service. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
36 |
Merl Langhorne discover a world, item or information of worth to the Imperium. |
5 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
39 |
Merl Langhorne's scout ship is one of the first on the scene to rescue the survivors of a disaster but Merl Langhorne fail to help. Gain an Enemy. |
6 |
39 |
Merl Langhorne have no idea what happened to Merl Langhorne – they found Merl Langhorne's ship drifting on the fringes of friendly space. |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
45 |
Spend several years jumping from world to world in Merl Langhorne's scout ship. |
8 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Continued as Scout (Surveyor). |
8 |
47 |
Merl Langhorne inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
47 |
Retired. |
9 |
50 |
Good fortune. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |