Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Accepted a deal with criminal or other figure under investigation. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
28 |
Attempted a risky adventure and was injured. |
3 |
28 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
30 |
Vivian Walsham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
A sudden war destroys Vivian Walsham's trade routes and contacts, forcing Vivian Walsham to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Failed to qualify for Performer (Entertainer). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
41 |
Offered job by a patron. Now owe him a favor. |
8 |
41 |
Failed to qualify for Engineer/Gunner (Navy). |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
48 |
Attempted a risky adventure and was wildly successful. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
51 |
Encounter a Psionic institute. |
10 |
51 |
Tested for psionic powers |
10 |
53 |
Forced to muster out. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |