Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Gale Vear's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
A sudden war destroys Gale Vear's trade routes and contacts, forcing Gale Vear to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
28 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
31 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
33 |
A police detective or rival criminal forces Gale Vear to flee and vows to hunt Gale Vear down. Gain an Enemy. |
6 |
33 |
Failed to qualify for Performer (Entertainer). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
36 |
Switched to Merchant (Free Trader). |
7 |
37 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 1. |