Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
39 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
41 |
Find an Alien Artifact. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
44 |
Suffer from a life-threatening illness. |
9 |
44 |
Failed to qualify for Colonist (Citizen). |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
48 |
Attacked by enemies that Julie Weddall easily defeat. |
9 |
48 |
Gain Enemy if Julie Weddall don't already have one. |
9 |
48 |
Forced to continue current assignment. |
9 |
48 |
Promoted to Drifter (Scavenger) rank 2. |