Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Army Support (Army). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Embroiled in legal trouble. |
2 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
3 |
33 |
Risk Ester Kinghead's fortune on a possibility lucrative deal and win. |
4 |
35 |
Continued as Merchant (Merchant Marine). |
4 |
38 |
A series of bad deals and decisions force Ester Kinghead into bankruptcy. Ester Kinghead salvages what Ester Kinghead can. |
5 |
38 |
Became a Scholar (Field Researcher). |
5 |
41 |
Win a prestigious prize for Ester Kinghead's work. |
5 |
42 |
Promoted to Scholar (Field Researcher) rank 1. |