Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies that Jefferson Learmonth easily defeat. |
1 |
22 |
Gain Enemy if Jefferson Learmonth don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Citizen (Corporate). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Failed to qualify for Artist (Entertainer). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
29 |
Attacked by enemies that Jefferson Learmonth easily defeat. |
4 |
29 |
Gain Enemy if Jefferson Learmonth don't already have one. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Jefferson Learmonth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Switched to Citizen (Worker). |
6 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
37 |
Returned to Drifter (Scavenger). |
7 |
39 |
Offered job by a patron. Now owe him a favor. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
41 |
Became a Scout (Courier). |
8 |
44 |
Jefferson Learmonth's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jefferson Learmonth fail to help. Gain an Enemy. |
8 |
44 |
Psychologically damaged by Jefferson Learmonth's time in the scouts. |
9 |
45 |
Continued as Scout (Courier). |
9 |
48 |
Jefferson Learmonth spend a great deal of time on the fringes of Charted Space. |
9 |
48 |
Jefferson Learmonth's ship is damaged, and Jefferson Learmonth have to hitch-hike Jefferson Learmonth's way back across the stars to the nearest scout base. |
9 |
48 |
Gain 2 Contacts. Gain 2 Enemies. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Jefferson Learmonth is sent to a new community or parish to preach The Word among the poor. |
10 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Continued as Believer (Missionary/Humanitarian). |
11 |
57 |
Jefferson Learmonth retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
59 |
Jefferson Learmonth is chosen to represent Jefferson Learmonth's faith in a vid show or other highly public forum. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Jefferson Learmonth faith is shaken. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Jefferson Learmonth is chosen to represent Jefferson Learmonth's faith in a vid show or other highly public forum. |
14 |
69 |
Forced to muster out. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Retired. |
15 |
72 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
Good fortune. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |