Wilmer Curtis  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 36 M 7 (0) 6 (0) 5 (-1) 2 (-2) 8 (0) 6 (0)765286
Takes responsibility, Stressed out
 
Skills
Animals 0
Astrogation 0
Drive 0
Flyer 0
Gun Combat 0
Gunner 0
Mechanic 0
Pilot (Capital Ships) 1
Profession (Worker/Construction) 1
Stealth 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Merchant Free Trader 01
Drifter Wanderer 11
Navy Line/Crew Crewman01
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Ada Turner Enemy 0 1 1 3 Kargol (F/41)
 
Term Age History
1 18 Became a Scout (Courier).
1 21 Wilmer Curtis have no idea what happened to Wilmer Curtis – they found Wilmer Curtis's ship drifting on the fringes of friendly space.
2 21 Became a Merchant (Free Trader).
2 22 A sudden war destroys Wilmer Curtis's trade routes and contacts, forcing Wilmer Curtis to flee that region of space.
2 22 Gain rebels as Enemy
3 22 Failed to qualify for Army Support (Army).
3 22 Became a Drifter (Wanderer).
3 24 Offered job by a patron. Now owe him a favor.
3 26 Promoted to Drifter (Wanderer) rank 1.
4 26 Became a Navy (Line/Crew) with the new title Crewman.
4 30 Injured. Fully recovered. Owe 1,250 for medical bills.
5 30 Switched to Drifter (Scavenger).
5 33 Suffer from a life-threatening illness.
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