Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Wilmer Curtis have no idea what happened to Wilmer Curtis – they found Wilmer Curtis's ship drifting on the fringes of friendly space. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
22 |
A sudden war destroys Wilmer Curtis's trade routes and contacts, forcing Wilmer Curtis to flee that region of space. |
2 |
22 |
Gain rebels as Enemy |
3 |
22 |
Failed to qualify for Army Support (Army). |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
24 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
30 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
33 |
Suffer from a life-threatening illness. |